Interesting Video Game News Roundup (3/27-3/31)

 

-by Dylan DiBona

Rocket League Coming to Nintendo Switch?

Image result for rocket leagueIt seems like the beloved online soccer game Rocket League may have a chance to take over yet another console.

Some quotes by Psyonix VP Jeremy Dunham reveal that the company is looking to see if their game could run well on the Nintendo Switch. He also said that they’re scanning for “true community demand”.

If you’re an early Switch adopter, send and email or tweet towards Psyonix’s way.

 

 

Breath of the Wild 1.1.1 Patch Fixes Frame Rate

Image result for breath of the wild

The Legend of Zelda: Breath of the Wild is the most critically acclaimed game to come from Nintendo in years, but it wasn’t free from issues. Most reviewers noted the games frequent frame rate drops during specifically demanding moments. Areas with tall grass, fire spreading or battles with multiple monsters would make the game slug.

But in a rare move from Nintendo, they’ve released an after release patch to help fix those issues. Even better is the patch isn’t just for the Nintendo Switch version. The Wii U version is also improved; this confirms Nintendo’s previous dedication to keeping both versions the same.

Destiny 2 Reveal Trailer

Bungie has revealed the sequel to it’s MMO/FPS, Destiny 2. Bungie stated the game will have a fall 2017 release date. No other specific information has been given out about the game.

 

Harmonix Lays Off Seventeen Employees

Harmonix logo.svg

Developers of the acclaimed series Dance Central and Rock Band, Harmonix have laid off seventeen employees. Harmonix has had numerous layoffs in the past handful of years, this being the second most severe after thirty-seven were laid off in 2014.

Harmonix has stated:

“We are working to ensure that they are taken care of as we make this change.”

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Hey guys, this is my first time ever writing something non-opinionated. It would mean a lot to me if you left me some criticism down below in the comments? Should I add more news? Should I change the day of these posts from Friday to something else? Thanks!

Four 3DS Games Still Worth Excitement in 2017

-by Dylan DiBona

The Nintendo 3DS is my favorite handheld of all time. It may still keep the quirky dual-screen idea from it’s predecessor and have a useless stereoscopic 3D ability, but the games on the system proved to be fun and worth my time constantly. We had games of console quality hitting the 3DS constantly. Luigi’s Mansion: Dark Moon looked better and has more to offer than it’s older brother on the Gamecube. The Kirby games looked and played like Return to Dreamland on Wii- heck we even got a Wii game ported to the 3DS with Xenoblade Chronicles. It may seem impossible because of the Nintendo Switch, but the 3DS still has some games worth being excited about.

Now I could throw together a much longer list, but I’m only putting the games I’m genuinely interested in. Don’t get me wrong, I’m curious to see how Lady Layton and Professor Pikachu fare with fans, maybe I’ll even get them one day. But these are four games that actually hold my intrigue and I’m listing them in the order I want them from least to greatest.

 

 

Ever Oasis

Image result for Ever Oasis

Action-Adventure/RPG

Okay I’ll be honest, when I first saw this game at E3 I didn’t really care. But as a self declared 3DS adorer, I have to give this game attention for a couple reasons. For one, it’s most likely the last new IP worth noting on the 3DS. Not only that but it’s being developed by Grezzo, the team that remade Ocarina of Time and Majora’s Mask. It’s quite possible that while remaking those games Grezzo picked up on what makes a good action-adventure game; hopefully some elements from those classics make their way into Ever Oasis.

 

Dragon Quest XI

Image result for dragon quest 11 3dsJRPG

We know by now that the Dragon Quest games are staple JRPGS. They’ve done the DS and 3DS justice with many enhanced remakes and spin-offs. What’s interesting about the 3DS version of Dragon Quest XI is the two different art styles.

While on consoles DQXI will look very clean and beautiful with a the usual slight cartoonish approach, on 3DS players will have a choice between the chibi style you see on top, or the classic 16 bit style you see below.

Not only do these two graphical styles add replay value, they make the 3DS version just a little bit more special.

 

Radiant Historia: Perfect Chronology

Image result for radiant historia perfect chronology

JRPG

My DS experience started early and sadly ended early. I never got to experience the acclaimed JRPG Radiant Historia. The game originally released a month before the 3DS, dooming it’s sales. It’s now getting a second life and from the looks of the trailer, the enhancements look worth my excitement.

The Perfect Chronology version of the game comes with enhanced visuals, a new character, a new game mode and the ability to change difficulty whenever. I’m sure there’s a little more yet to be announced. If you’re like me and never played Radiant Historia, it’s often called on of the best JRPGS of the past decade, sometimes ever made.

 

Fire Emblem: Shadows of Valentia

Image result for fire emblem shadows of valentia

Tactical JRPG

Okay, so the 3DS game I’m most excited for is a remake, so what? North America never saw the original Fire Emblem Gaiden, so this is a whole new game for us. Usually Pokemon is the system seller in Nintendo’s handheld history, but Fire Emblem dominated the 3DS and we’re getting one last entry. I’ve loved the tactical combat and the relationship building of Fire Emblem ever since I first played Awakening. I’ve never felt so close to characters in JRPGs.

Not only does Shadows of Valentia bring us more Fire Emblem, it changes the formula by staying local to the black sheep, Gaiden. There will be third-person dungeon crawling and map exploration. And for the first time ever for Fire Emblem on 3DS, the game will have full voice acting and anime cutscenes. Needless to say, this is one of my most anticipated games of the year.

It may be mostly RPGS, but hey the 3DS is still kicking. It’s sad to see one of my all time favorite systems die quietly, but I’m glad to still have games worth being excited over.

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So guys, any 3DS games you’re excited for in 2017? Is PS Vita better? What are some of your best 3DS memories? Let me know in the comments below and I’ll try to reply!

Why Don’t Developers Try Harder on Game Stories?

-by Dylan DiBona

Video games are a beautiful form of entertainment that can allow the user multiple areas of interest. Some people are into games just for the gameplay, others the online communities, and for some others- the story.

As a child, having a good story was the most important aspect of a video game to me. It’s why I was in love with Kingdom Hearts (key word = was). It’s why I was addicted to Pokémon Mystery Dungeon and The World Ends With You back in my DS days. There’s a reason why good stories could be the biggest selling point for a game; everybody loves a good story.

Even the most hardcore online gamer might give a game like Emily is Away a chance due to the chatter on the internet. You’ll have a much harder time convincing a story-chasing gamer to try Call of Duty than you will have convincing an FPS gamer to try an RPG with an amazing story. It’s pretty obvious that interesting stories intrigue people. So why aren’t developers using this to their advantage?

Image result for gone home

If you search up “GTA IV vs GTA V” you’ll find most people saying V is the winner overall, but almost everyone will agree that IV has a far better story. Maybe this is a bad example since GTA V is one of the highest selling games ever, but I firmly believe that IV had more resonance with the people who play both single player and online.

Games like Gone Home and Virgina, or my recently reviewed The Unfinished Swan don’t feature stunning gameplay. They’re labeled “walking simulators” by people who don’t like them, because all you do is essentially walk. Boring right? Wrong.

Again, I fully acknowledge the fact that I’m assuming a lot in this article, but the pull of emotional connection can be just as powerful as the pull of getting the next high-score. I find myself when I’m playing Downwell thinking “just one more game” in attempts to beat my previous tries. With games like Shadow of the Colossus I’d think “just thirty more minutes” because I desperately wanted answers to a gripping tale. Before I knew it, those thirty minutes turned into hours.

File:Video Game Cover - The Last of Us.jpgLet’s say that Naughty Dog didn’t try something new with The Last of Us in terms of gameplay. Imagine it was an Uncharted clone gameplay wise, but still had it’s gripping story? Would reviewers have graded it significantly less?

I’m getting off track. Video games are by essence, games and are their purest when focused on the interactive experiences a user has.

Doesn’t it seem odd that per generation we get perhaps a handful of games lauded for their stories and characters? Why aren’t developers pursuing better stories? I know they don’t fit every genre; who wants a story for a shoot-’em-up?

When I’m hunting for games I may have missed on past generations; I’m so deeply interested when I hear somebody say “This game has an amazing story!”

Gameplay should still stay the number one priority for developers, and no dev team says “let’s make a bad story”, but it’s obvious it’s not even in the thought process for tons of games.

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So guys is story not important in video games? Are things good the way they are? Would you like to see devs try at making more gripping stories? Let me know down below in the comments and I’ll try to reply. As always, thanks for reading.

Is The Eighth Generation of Gaming Disappointing?

-by Dylan DiBona

Video game console generations don’t typically stick around for as long as they did last time. The seventh generation of gaming was brought down to only three home consoles, each one with over eighty-million units sold. Fans were invested and technology was good enough to bring us stable and fun online. There was almost a feeling of “why move on?” from the consumers. It’s because of this long lifetime of the PlayStation 3, Xbox 360 and Wii that there are dozens of great games on each system.

Just go onto any game reviewing website and you’ll find at least two hundred games on PS3 and Xbox with “8/10’s”, “9/10’s” or even “10/10’s”. That’s a lot of quality video games.

The eight generation couldn’t do what the fifth did and bring us three dimensional games for the first time. It couldn’t even do what the seventh did and bring us good online. It could only bring us better graphics, load times and storage; which is a big deal but, those factors don’t stop games from being amazing in the first place.

Super Slim modelI didn’t buy a Playstation 4 until a year and a half into it’s life. The beginning of the eight generation was riddled with “remasters”. Games that came late on the seventh gen like Grand Theft Auto V, The Last of Us and Tomb Raider were ported onto the new systems. They ran a little smoother and looked a little better, but other than some downloadable indies, nothing screamed “buy me!” for the eighth generation of video game consoles.

Fast forward to today and I can’t really name that many original PlayStation 4 games that were mind-blowing. Uncharted 4 takes the cake, but beyond that, my best experiences on the console were Ratchet & Clank (re-imagining of a PS2 game), The Last of Us (PS3) and the Bioshock Collection (PS3/X360).

There’s a lot of great downloadable games like I mentioned before. Resogun, Rocket League and P.T just to name a few. But are small games like that enough to define a generation?

How about the fact that games we’ve waited almost a full decade for were ultimately unfulfilling? Final Fantasy XV and The Last Guardian were good games, but nothing more.

Maybe this is an unfair point to make, but the some of the most anticipated games this generation are just sequels to last generations hits. Red Dead Redemption 2 and The Last of Us Part II are a few examples

I was recently listening to a podcast and the hosts predicted that the PlayStation 5 would be launching in Fall 2018. Then you have to think about the Scorpio, which is most likely Microsoft’s way of “abandoning ship” like Nintendo did to the Wii U. I was hoping this generation could last us to 2020, but that seems unlikely.

If I’m not alone in thinking this generation could be looked back on as a disappointment, what could “save” it?Image result for xbox 360

New IP’s are a must. Horizon Zero Dawn is the standout example of a promising new series (even though it’s comprised of sixth and seventh generation ideas). I’m all for the Crash Bandicoot Trilogy, but we need new.

To continue on that point, open world games weren’t the norm for consoles until last gen. We need more of that, something that feels new for console gaming. I think we got a little bit of that with Overwatch, which explains why it’s one of the biggest games this gen.

I’m not trying to come off as a pessimistic consumer who is unable to be pleased. I’m very excited for Persona 5 and Yooka-Laylee. Personally, the PS4 is one of my all time favorite consoles; it brought me the Bioshock and Uncharted series. I’m just wondering; how many games that aren’t from preexisting series will be remembered as amazing eighth generation defining experiences?

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So what do you guys think? Is this the best or worst generation for gaming ever? Is it just okay? What do you want to see before the next batch of consoles are ready to be sold? Let me know below and I’ll try to reply! As always, thanks for reading.

The Unfinished Swan Review (PS4)

-by Dylan DiBona

I have a soft spot for “artsy” indie games. Today they’re coming out every single day so I don’t pay them much mind. The ones that do get a lot of praise from critics and fans end up on my radar. I may be very late to the party, but The Unfinished Swan by Giant Sparrow is definitely a type of game you’ve never played before.

The story of The Unfinished Swan is a very basic yet cute setup for the gameplay mechanics. You play as Monroe, a young boy whose mother has passed away. Monroe’s mother was very good at starting things but never finished them. When she passed, she left Monroe with hundreds of unfinished paintings. At the orphanage he could only keep one; so he kept his mothers favorite, an unfinished swan. One magical night Monroe hops into the painting and our journey starts.

The start of The Unfinished Swan can be confusing, as you’re only looking at at blank white screen. If you tamper with the controller, you’ll realize that you can actually shoot balls of ink. Splatting the white around you with ink will reveal hidden scenery. The Unfinished Swan is all about getting through said scenery while also listening to the narrative unfold.

I remember playing the first level of this game at a local GameStop and being amazed by the concept, I had never played a game quite like it. Unfortunately after finally playing the full game, The Unfinished Swan felt like a one trick pony.

The core splatting mechanics are fine, but after the first forty-five minutes, they grew repetitive and kind of boring. The triggers and bumpers on a Dualshock 4 don’t feel like the type of buttons I want to be pressing a hundred times a minute, and you will be with this game.

Aside from getting to the end, the game offers not-so-hidden balloons you can throw ink balls at. Doing this will allow you to purchase”toys” which can add some fun replay value.

Getting to the end isn’t the most rewarding feeling; as you can tell the story is quite child picture book-esque. Adults might hear themselves going “Oh, cool”, but I was never amazed with the overall product. My favorite part was Act 3 of 4, which initially scared me (it takes place in a forest at night), but ended up making the ink mechanics quite puzzle-centric and thoughtful.

The biggest disappointment with The Unfinished Swan is it’s playtime. The game will only last you about two hours, and that’s only because of one stupid factor: Monroe’s speed, or lack of. Monroe might be the slowest video game character I’ve come to control and there’s no convincing me that he was made that way other than to pad out a truly hour long game. If you’ve ever been interested in this game, get it now as it’s on sale for three dollars, otherwise it’s absolutely not worth the normal fifteen dollar price.

The Unfinished Swan is a cute Sunday afternoon game with barely a handful of reasons to come back to it. It’s not the most intricate game made, and it’s not particularly deep- but it can be fun.

The Unfinished Swan is an okay game.

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Have you ever played The Unfinished Swan? Did you like it more or less than me? What are some similar games you like? Let me know down below and I’ll try to reply! As always, thanks for reading!

 

New Blog Schedule! (3/26/17)

-by Dylan DiBona

Hey guys! Been a while since my last update here. So, little life update; I’ve decided what I want to do as a career: gaming journalism. There’s a few reasons I want to pursue this path. The most obvious being that I love video games, and I love writing about them. But on the more serious note, I’ve noticed a lot of disdain towards journalism as of lately, especially gaming journalism. People will go as far as saying it’s a joke, stating that journalists ditch facts for more click-bait like articles.

I’m not doing that.

I also don’t want to come off as every other games journalist out there who describes AAA games as “epic” or “awesome” and gives them 9/10’s! I want to you bigger, better and stronger vocabulary. I won’t let numerical scores determine a games worth in my reviews, I’ll let the words do the talking.

I want to write stuff for the intelligent and information-hungry consumers I know that are out there.

So in order to take my first step towards my dream, I’m going to write an article every single day. I tried doing that this past week, but yesterday I screwed up.

So what can you expect? One again let’s get the obvious out the way: Reviews, Top X Lists, VS. Those will be slightly more rare from now on.

Some new stuff I’ll be focusing on are what I like to call topic pieces, for a lack of a better term. Topic pieces will be taking one aspect of a game or the gaming industry and try to stir up conversation. I tried this with my Mega Man post and Video Game Season post.

On Fridays I’m going to do News Collection sort of post where I take the most interesting gaming news and compile it, no opinions will be in those posts; I need experience writing from factual point of views, without opinions. Now, I’m saying interesting because if something like “Mass Effect Trilogy Remastered Announced” happens, everyone’s going to know about it, so why put it in (unless it was a slow news week)? Again, this is for the intelligent and conversation loving player. I want the comments of my blogs to spark conversation, I will start this by replying to comments more.

Thanks everybody so much! Have a great Sunday!

The Importance of Trying New Video Game Genres

-by Dylan DiBona

*Disclaimer – My apologies if this piece seems of lesser quality than normal. I’m writing this on the go, coming back from vacation.*

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The beauty of getting into a new hobby is not knowing exactly what you like about it. Whether it be TV, movies, music or video games, genres allow for multiple unique experiences while still occupying your favorite form of entertainment.

As a kid I would play anything that came my way. Often times it was whatever was on sale or I begged my parents for. It wasn’t until I was about 12 or 13 did I realize I had specific tastes. I’m a huge action-adventure fan, platformers lover and I enjoyed RPG’s. After soaking those up for years, I got bored. It may be hard to think of video games like this since they’re an expensive hobby, but sometimes it’s good to buy a couple of “in-between” games.

By that I mean, in gaps between big AAA games like Call of Duty or Zelda, it’s good to play games in other genres you may not usually play. How The Walking Dead introduced me to the narrative joys of Telltale is one of many examples.

Sometimes I get bored of slashing through enemies or casting magic, so I’ll enjoy a weird indie game like Limbo or Transistor. The peaceful antics of Animal Crossing or Tomodachi Life are other nice pace-breakers. I’ve realized that even though I don’t enjoy every genre of video game out there, it’s important to try them to broaden my horizon. If I never did, I never would have fallen in love with the Fire Emblem games.

Lately I’ve been getting into arcade-y games like Downwell and soon Super Stardust Ultra. I’m excited to see what else the genre has to hold for me. Getting into new genres has reminded me just how huge the world of video games is, and it makes me appreciate it even more.

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So guys, what do you think? Haven you gotten into any new video game genres lately? Or are you satisfied enough with what you like? As always, thanks for reading.

Are The NES Mega Man Games Too Hard?

-by Dylan DiBona

*Disclaimer – My apologies if this piece seems of lesser quality than normal. I’m writing this on the go, coming back from vacation.*

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We all have those series of games that everyone seems to love, but when we try it- it doesn’t do the trick. For me, that series is Mega Man (even X). On paper I should love Mega Man; I love platformers and I love action games. I’ve tried more than a handful of times but the Mega Man games simply feel too hard.

We’ve come so far in the medium that we know how certain things should feel in video games. In Mega Man 1, the blue bomber was heavier and thus slower. This was fixed in subsequent games in the series, a welcomed change.

We know good gameplay from bad, but one place fans and critics aren’t definite on is structure. This can mean a couple of things but today I’m using the term to describe the overall build and pacing of a game.

I was born and raised in the Ps1/Ps2 era, when games were generally getting easier. In the NES era, games were so small they could generally be beaten within an hour; and since games were actually more expensive than they are today, things needed to change if consumers wanted more worth for their dollar.

To bulk up playtime, developers increased the difficulty of their games to create a false sense of longevity. One of the most infamous cases is that of Capcoms Mega Man.


Though the Mega Man games aren’t even close to being the hardest games on the NES, they’re probably the most revisited due to their legacy.

Being a huge fan of Shovel Knight, I decided to go back to the games that inspired it. I recently purchased the Mega Man Legacy collection which holds every game on the NES; and from a totally unbiased newcomer point of view, these games just aren’t welcoming to newcomers at all.

Mega Man is all about memorization and studying the stages. That’s fine with me, but the series doesn’t make it easy or even fun at all. For example, in Mega Man 6, I had to jump over two lava pits. Little did I know when I did, a mechanical fish hopped out the lava and killed me. Now as a player I know I should remember the threat for next time. What I don’t like is that the game offered me no way of preparing for the threat, the water didn’t bubble, the fish didn’t hop out of the water early; the only way to learn was dying.

The Mega Man games like to punish newcomers, which I don’t think any game should do. Take Mega Man 1 for example, the easiest way to beat the Yellow Devil boss is through a pause glitch exploration. How is that fair or even enjoyable?

I don’t like it when games hand over victories, but I also hate repetitive deaths and seemingly impossible challenges. I’ve come to realize I appreciate the illusion of challenge than a genuine threat. I’d rather a boss get me down to 1 HP than actually kill me.

But as I said before, difficulty is one of the biggest gray areas for fans. Some people like they’re games very hard like Dark Souls so they feel like they’ve overcomed something. Other like they’re games easy so they can just have fun and experience the game for what it is.

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So what do you guys think? Easy games or hard games? Is Mega Man stupidly hard or am I a weak willed gamer? As always, thanks for reading.

Death Note: Live Adaption Done Right?

-by Dylan DiBona

It seems that every three to five years we’re trapped in a cycle of scary impending live action adaptions of our favorite animated series. Usually there are three types of people in this situation:

A.) The one who “knows” it’s going to be terrible.

B.) The one who is so against it as a whole they refuse to even see it.

C.) The one who decides to give it a chance because it looks like it has a chance of decency.

I’m currently in the last group. When I woke up this morning I was greeted by a trailer for the new Death Note Netflix adaptation.

As a serious fan of the original anime, I’m skeptical but hopeful of this new form of Death Note. See I thought that Death Note was the greatest story I’ve ever been told, until the final quarter of it’s run time. Most likely being the minority here, I’m anxious to see what changes will be coming to this tale.

People online have already cleverly spotted a handful of differences and they’re not ones I’m entirely against. At the end of the day, I’m curious- not bitter. However we have to ask ourselves why this keeps happening? Who’s asking for it? Does Netflix remember these:

Image result for dragonball evolution  Image result for airbender movie

Or most recently, the Assassins Creed live action movie that bombed last holiday season. Who knows why Hollywood is insisting on making these movie. Netflix has brought some quality original content to my brain and eyes (Bojack Horseman, Daredevil, Master of None and even Fuller House). Can they do it this time? Can they break the curse of bad live adaptations?

I believe they can’t, but I’m very hopeful, for Death Note’s sake.

If you haven’t yet; you owe to yourself to watch Death Note. Anime fan or not, it’s a story worth hearing.

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So what do you guys think? Are we destined for another bad live adaption? Did you like the original Death Note? Leave your thoughts below! As always, thanks for reading!

 

 

 

 

 

 

The Nintendo Effect

-by Dylan DiBona

I was recently watching a gaming podcast where the topic of Nintendo game reviews came up. They discussed if Nintendo gets an unfair bias from reviewers due to nostalgia. The most recent case is The Legend of Zelda: Breath of the Wild; a game with insane critical praise, gaining a 98 on Metacritic, just one point under the beloved Ocarina of Time. After playing and completing all 120 shrines, getting all memories and both endings, I don’t feel like Breath of the Wild is a 98.
Image result for NintendoMany gaming journalists are in the the industry thanks to Nintendo creating their love of gaming from an early age. It’s not to say that Nintendo was the only game company back in the day, I’m sure there are plenty of journalists out there who started because of Sonic and Knuckles.

But when it comes to the most influential games and mechanics, their often cited as product of Nintendo. Whether it be 3D camera control in Super Mario 64 or locking onto enemies from Ocarina of Time, Nintendo has undoubtedly created some staple mechanics seen in almost every game out there. It’s important to respect that history and give credit when due, because where would gaming be without those landmarks?

It happened again with Super Mario Galaxy on the Wii. Critics and fans alike praised the breath of fresh air Nintendo gave to a seemingly repetitive series. But in hindsight, did Galaxy really revolutionize gaming? No. It’s really only fair to say it changed just Mario.

And that’s what gets me on Breath of the Wild; sure it’s new for Zelda but not gaming as a whole. This time Nintendo did the borrowing of ideas. The overworld towers remind me of Assassins Creed, the horse mechanics Red Dead Redemption, some scenery and tones from Shadow of the Colossus. And the stuff that does feel unique like the weapon durability- nobody likes that.

In my review I said Breath of the Wild was fantastic and I stick by that. The physics and elements are my biggest praise. I’ve seen people “cheat” puzzles by coming up with their own solutions which is unlike any other Zelda. I’m glad to see the game receive such love from fans on social media. I’m not trying to put a damper on anybody’s fun. I just want to make sure we’re analyzing this game, and other Nintendo products as video games and not Nintendo games. Keeping the lid closed will only allow skewed opinions which help absolutely nobody. It doesn’t help journalists keep their credibility, it doesn’t help consumers make smart opinions on their purchases and it doesn’t help Nintendo figure out what their next step towards improvement should be.

Image result for Nintendo

I love Nintendo probably more than the average guy, but I’m not afraid to call them out when they mess up. Federation Force, Star Fox Zero, New Super Mario Bros, etc. I’m also one of the first to praise them when it’s do. I don’t think Breath of the Wild is an industry changer, or a 98 on Metacritics. But I do think it’s a damn good game. Launching alongside the Switch may have also sealed it’s deal for fans; who doesn’t get excited for a Nintendo console launch?

I think when the smoke clears in a couple of months everybody will see that Breath of the Wild is a great game, just not as revolutionary as originally thought. And if they don’t, that’s great! That’s what’s so exciting and beautiful about opinions, nobody’s right or wrong.

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So what do you guys think? Is Breath of the Wild a 10/10? Do Nintendo games get unfairly scored? Reply in the comments below! As always, thanks for reading.