Gaming Question Sunday #5: Only One Console

-by Dylan DiBona

Hey guys! Welcome back to Gaming Question Sunday. Basically I’m going to ask everybody a question in hopes of getting a good discussion going on in the comments. This will be fun and also make Sundays a bit easier for me so I can focus on writing better stuff for the work week. So anyway, the fourth question:

If your collection was magically diminished to only one console and it’s games, which console would you want to be saved?

Nostalgically and logically I might have to go with the PlayStation 2. Aside from being the very first console I’ve ever owned, it had a gigantic library of great games. The variety of experiences on the PS2 is insane.

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Let me know your answer down below in the comments and I’ll try my best to reply! As always, thanks for reading this week.

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Interesting Game News Roundup (4/24-4/29)

-by Dylan DiBona

Hey guys sorry for the wacky schedule this week, I just got over the flu and was behind on posts to upload. I know this Interesting Game News Roundup is a day late and I know I missed last week but things will be back to normal tomorrow!

2DS XL Announced/2018 3DS Support

Nintendo has decided to make another model in the 3DS family of systems, this time focusing on the 2DS. The 2DS XL has a more standard clam shell design that Nintendo fans are used to by now. Consumers can expect this new model on Jun 28th 2017.

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That isn’t the only news surrounding the 3DS though; Nintendo has confirmed support for it’s handheld into 2018. However, with the way 2017 is looking for 3DS there should be no reason to expect more than a handful of games unless they are announced at this years E3.

Megaman Legacy Collection 2 Leaked

A posting online has leaked the possible existence of a second Megaman Legacy Collection. This compilation of games would hold Megaman 7,8,9 and 10; thus completing the classic series.

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Nintendo to Not Have E3 Press Conference

Once again Nintendo has opted out of having a big press conference at this years E3. It’s likely they will go the route of a much smaller Nintendo Direct like the last handful of years.

Shadow of War Details
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The sequel to acclaimed Lord of the Rings game Shadow of Mordor has been announced as Shadow of War. The beloved Nemesis system will be expanded upon and there will be a heavier focus on role-playing aspects within gameplay. More details are expected at E3.

Persona 5 Streaming Rules Lightened

At first Atlus release some seemingly harsh rules for streaming Persona 5 past an in-game game of July. Atlus went on to say that streamers could face serious consequences if they didn’t listen. Luckily Atlus listening to the outcry and pushed back the in-game date to one in November, when the game begins it’s final act. Atlus also apologized for its comments for their threatening nature, stating that they didn’t intend to threaten anyone.

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Well there you have it, the gaming news that interested me this week. What do you guys think? Any big news I missed? Let me know down below and I’ll try my best to reply!

Persona 5 Review [PS4] *No Spoilers*

-by Dylan DiBona

It’s quite a difficult task to review a Persona game, mostly because they inevitably become emotional. Taking a massive amount of time until the credits roll (in this case 120 hours) and having a specialized focus on player to NPC bonds, it’s hard saying goodbye and digesting everything. Internally there is a battle between my emotions as a human and critiques as an analyst.

Well today I’ve finally done it, Persona 5 has been beaten. Much like it clearly did from the developers, it took an extraordinary amount of time and care to finish this game.

Persona 5

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It’s apparent from the first hour of Persona 5 that things are different this time around. Ditching the Shin Megami Tensei in it’s title, it’s fair to say that Persona is no longer a sub-series, but instead it’s own massive franchise. Initial planning of Persona 5 began back in 2008 alongside the fourth entry in the series; plenty of time and thought has been put into this game.

Having beaten Persona 4 only one week before the release of 5, every improvement within the new entry was obvious. Much like past entries, this game features a linear calendar with some days forcing story moments and others being free for the player to do whatever- study for exams, hang out with friends or just be a loner and go to sleep. What’s new is how the game plays with the concept of this calendar for the sake of an intriguing story. That’s all I’ll say to avoid spoilers, but this is indeed a tale worth going into as fresh as possible.

Through your journey you’ll meet new friends who become party members for the actual RPG section of the game. The combat shines from the moment you hear the first few violin notes of the main battle theme. Crucial yet obtuse things from Persona 4 like trying to get an ambush on your enemy, gaining new personas or even the actual flow of battle have been greatly improved here. There’s been an increase in stealth allowing for easier ambushes; don’t worry, I don’t like stealth games but the sneaking mechanics here are simple and fun. The rock paper scissors style combat from past entries and most evidently Pokémon makes a return; this time there are some new elements and with the innovative “Baton-Pass” mechanic there are endless combinations you can unleash onto your foes, making it easier than ever to perform the classic “All-Out Attack” where you and all your teammates chop up every enemies on field at once.

The main theme of Persona 5 is thievery and there is more to reflect that than the aforementioned stealth. If you manage to get the upper-hand on all enemies in the battlefield with elements, you can stick them up with a “Hold Up” and negotiate with them. A negotiation can reward the player with money, rare items or if you play your cards well- a new Persona. Alongside typical melee weapons and now guns which act as their own element and have their own set of moves and possible strategies.

Needless to say, the battle system in the Persona series has taken one enormous leap forward with this newest entry.

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Another apparent and welcome improvement is in aesthetics. Everything to the HUD, to the cel-shaded graphics feel like they have a life of their own. Persona 4 has you running around the quiet country side of Inaba, but Persona 5 places you in the New York of Japan, Shibuya. You’ll ride the train to school and explore the underground mall, you’ll walk down Central Street and stop by the local arcade or diner to increase some stats that will reap benefits in both the battlefield and at home.

When you aren’t fighting monsters you’ll be living a normal life as a high-schooler. Basically Persona 5 is like a superhero anime but in JRPG form- and it’s addictive. It’s a common opinion to cite the social aspects as your favorite part of a Persona game. No other JRPG series allows you to take optional steps deeper into characters stories. It’s this feature that allows “party members” to become more than just that, they turn into actual friends. Maybe I’m too sentimental but I don’t care if we’re talking virtual or reality, these peoples stories left a mark on me and gave me a lesson to think about by the time the game was over; they are indeed my friends- no questions asked.

The story and the characters in this game are top notch and unlike with Persona 4 where I thought the story jumped the shark a little bit in it’s last ten hours, 5 holds up nicely all throughout it’s ginormous playtime. It’s not always that you get characters so worth spending time with in video games; so even though it pains me to do it, I won’t even mention a single name of a character. Like I said above, this is one game you want to jump into blindly.

So far I’ve only spoken of improvements and I have one more to bring up: dungeons. Persona 4 reminded me immensely of Pokémon Mystery Dungeon, endless hallways with staircases being the goal. It was enough, but it didn’t live to it’s fullest potential. In 5 dungeons are fully fleshed out environments that don’t repeat- they never get stale. I was taken to some fantastic places thanks to this game and with all the loot and monsters within them, there was more than enough keeping me exploring.

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Without a doubt the coolest squad I’ve ever seen in any game. Also, the greatest silent protagonist ever made exists within this game.

So are there are negative aspects about Persona 5? Less than a handful of times I questioned safe-room placement within dungeons (safe-rooms are the only places you can save in dungeons). But other than that I had no real issues with Persona 5. I was going to say that maxing out all social relationships in one playthrough seems impossible, but it’s obviously not since there’s a trophy for it. I could see some people complaining about the easiness of the game; for some reason I decided to play on Hard Mode which I never do, but beat the game with only about five really frustrating experiences. One person on social media brought up the easiness of the bosses, but each boss save one, required me to go back and grind out a few levels and get better gear. The bosses felt perfect when compared to 4 which had overly difficult bosses even on Normal Mode.

I can’t really say I dislike anything about Persona 5.

This game has been making me look in the mirror and reevaluate what I like about video games. It even made me question The Legend of Zelda as my favorite series of games. I’ve never seen a sequel ameliorate so many aspects of it’s predecessor. I even wondered at times if Persona 5 could be my favorite game ever made (as of now it isn’t, but the power of hindsight is strong). I won’t be replaying Persona 5 for a very long time but that’s okay, it makes it all the more sweeter.

Persona 5 is an absolutely masterful video game.

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So there you have it, my full spoiler-free thoughts on Persona 5! Have any of you played it or are currently playing it? Let me know what you think down below! Have you never played a Persona game and are interested in jumping into the series? Ask me a question in the comments and I’ll try my best to reply! As always, thanks for reading.

 

The Inherent Problem of Metacritics User Reviews

-by Dylan DiBona

For the past few years there’s been a sketchiness of game reviews in the eyes of the consumers. Major websites like IGN have been rumored to scale their review scores based on money given to them by the publisher. While all claims have not been proven true, it’s lead plenty of people to look towards reviews from peers rather than professional critics. Websites like Amazon and Metacritic provide scores in the form of numbers or stars, all amassed from various fans who decide to review a certain game. Today we’ll be focusing on the latter as it’s a site primarily used for entertainment.

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It seems like pure and “correct” to trust our fellow players, the people who take money out of their own pocket to pay for a game. But the internet is a place with no filtration system and with those honest video game players, comes along dishonest people who may have not even tried the game.

The Fire Emblem Fates miniseries was a good example of people coming together to give all three games 0/10’s. This was due to Nintendo’s strict censorship of the game in certain areas. It’s fine to disagree with Nintendo’s policies and maybe even protest, but to drastically lower a games score on a website many people check is unacceptable. Not only could this deter people hoping to give the game a chance, but that could snowball into a company losing money and thus never making a continuation of that series.

A recent example is Kickstarter success Yooka-Laylee. Kickstarter backers can be very sensitive if their game isn’t a 10/10 across all of the boards. Many people felt betrayed by the games mixed critic scores and took to Metacritic to give plenty of 0/10’s. If you read any 0/10, the person commenting usually leaves bizarrely stupid reasons for their score. After playing Yooka-Laylee for over an hour I can safely say it is not a 0/10, but because of bitter people the score of that game has been lowered. Who knows if Playtonic will even get another chance with a sequel? This is especially painful because they are a new company yet to full expand their wings.

So how do we “fix” these problems? For one there should be a way to review each other game reviews. If there are tons of 0/10’s, people should be able to report them, especially if they seem to be coming from a simple internet troll. I don’t think everybody should be allowed to leave a review, there should be a way to verify yourself as an honest reviewer who doesn’t automatically leave a 10/10 on their favorite game. If we can accomplish these tasks, then the “User Review” scores can finally be genuine.

Everybody’s a critic, I get it. We live in a world where we are constantly fed information on a game before it’s release. We want to know how the reviews look and if I see a 5/10 on the User Reviews in Metacritic, I may not buy the game. With a little investigation I would see an overabundance of negative (or sometime positive) reviews in hopes to control a games score- and that’s just not right. We need honesty with our game reviews.

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So what do you guys think? Is this no big deal? Have you ever given an exaggerated review on Metacritic? Let me know down below and I’ll try to reply! As always, thanks for reading.

Should Mascot Gaming Come Back?

-by Dylan DiBona

Disclaimer: If you missed yesterdays SNES-Mini article you can find it here.

Nostalgia may very well be the most powerful emotion humans are capable of. We’re in a society in love with throwbacks and revivals. We have Fuller House, Powerpuff Girls and Samurai Jack all back on TV after at least a decade of being over.

It’s obviously not limited to gaming; we have plenty of HD remasters, long-awaited sequels and spiritual successors. The Crash Bandicoot N Sane Trilogy drops this June and it’ll bring me back to a simpler time, before system updates and online multiplayer. It was a time when simply a character was enough to sell a game. We’d walk into a game store and pickup the newest Mario, Crash or Spyro– unaware that a new game in our beloved series had even been released.

Almost every company in the market tried their hands at making the next Mario or Sonic; sometimes we’d get icons like Croc that just didn’t stick their landing and fell into irrelevancy. Other times we’d get buddy duos like Banjo-Kazooie or Jak and Daxter who brought out the best in each other. Back before so many games starred some meaningless gray soldier, there were colors and personality (seriously, who ever heard of a bandicoot or hedgehog before?). This era is often called mascot gaming and I can’t help but wonder, should it come back?

 

 

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Who?

Mascot gaming implies that a games biggest selling point is it’s character. This era is probably the reason why so many games today feature simple box art with the characters placed in the middle of the cover. This line of thinking is obviously dangerous; it doesn’t matter how “cool” a character is if their undeniably stinks.

Through the power of Kickstarter the people have made their voices heard. Yooka-Laylee has been funded and released, the same with Mighty No. 9. These games call back to an era when kids in the playground would discuss their favorite video game characters. It’s not that mascot gaming is dead; Nintendo faithfully trudges on with more Zelda, Donkey Kong and Metroid. 

It’s obvious that if this newest Crash Bandicoot Trilogy sells well that the character may very well make an official return with a new game. This could be a huge stepping stone towards a shift in the gaming industry. Perhaps Yooka-Laylee will get a second chance to blow people away and become a mascot behemoth.

The only question remaining is, would this stepping stone be going forwards or backwards?

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So what do you guys think about mascot gaming? Does it deserve to come back? Do we have enough “cool” gaming characters? Let me know down below and I’ll try my best to reply! As always, thanks for reading!

Gaming Question Sunday #4 – Best Video Game Book?

-by Dylan DiBona

Hey guys! Welcome back to Gaming Question Sunday. Basically I’m going to ask everybody a question in hopes of getting a good discussion going on in the comments. This will be fun and also make Sundays a bit easier for me so I can focus on writing better stuff for the work week. So anyway, the fourth question:

What books have appealed to you the most as video game fan?

I’d definitely have to go Ready Player One by Ernest Cline; it’s an exciting treasure hunting book that takes you through both physical and virtual reality. I highly recommend it even for non-readers who just like gaming. A movie is coming soon so there’s no better time to jump in wither.

I’m looking for any and all types of books related to gaming, it could be behind the scenes stuff or design books.

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Let me know your answers down below and as always, thanks for reading!

 

The Perfect SNES-Mini Games List

-Dylan DiBona

In an unsurprising turn of events, Nintendo has been reported to be working on a SNES Classic Edition, a sequel to the heavily desired NES Classic. The NES Mini (as it shall be referred to from here on) has been a product of much love but also controversy due to inexplicable rarity. As a fortunate owner of a NES Mini, I can safely say that the product is of great value. I never grew up with an NES and playing the games was informative and fun. However not all have aged particularly well and I seem to lack the patience for many of them. The SNES however is one of my favorite systems ever created; the games still stand strong to this day.

I have a wild prediction that due to the quality of SNES games, Nintendo won’t pack in 30 games like they did with the NES Mini; I’m assuming 15-20, but for the sake of this post we’ll go with 15. These 15 games would make the SNES Mini another home-run in my eyes.

Let’s get the obvious ones out of the way first:

1. The Legend of Zelda: A Link to the Past

Twenty-six years later and innumerable amounts of people will claim A Link to the Past is the greatest action-adventure game ever made; if not, Zelda game at least. It’s weird for me to say this as Zelda is my favorite series ever made, but A Link to the Past never did it for me. Needless to say I understand it’s impact and it will undoubtedly be on the SNES Mini.

2. Super Mario World

My favorite Mario game and 2D platformer ever. Super Mario World is often rivaled against Super Mario Bros 3 as the best in the Mario franchise and sometimes best platformer ever. It’s a game jam-packed with fun, secrets and replay-value. Much like Zelda, this will definitely be present on the system.

3. Super Metroid

We haven’t had a Metroid game quite like Super in an excruciating amount of time. Playing Super for the first time a couple of years ago was mind-blowing. I was shocked how well this game held up and to this day it remains one of my favorites ever made. I can’t wait to replay this game when it releases on the SNES-Mini

4. Kirby Super Star

I know my statements may seem repetitive by this point but don’t take it as a lack of creativity; rather it should show just much of a home-run the SNES was for Nintendo and it’s core franchises in the 90’s. Kirby Super Star is an unorthodox Kirby game but still claimed one of the best by fans. It’s a compilation of Kirby-themed mini-games that can provide constant entertainment with two players. It received so much love that it got a remake on the DS. Super Star may be the game with the most to do on the SNES-Mini

…And now for the lesser obvious ones.

5. Final Fantasy III aka VI

The SNES era was really the beginning of the golden age for JRPG’s. You couldn’t turn you head in one direction without seeing some giant JRPG of some quality for years. Much like with the games I listed above, Final Fantasy VI (released originally under the title III) is not only most often considered the best Final Fantasy game, but commonly cited as the greatest JRPG ever made. It’s a powerful title to hold when you consider what the genre has to offer; hours upon hours of gameplay, tons of playable characters, deep stories, giant worlds and plenty of monsters to fight. It’d be criminal not to include this game on the SNES-Mini.

On a side note, I’d love to see more than just Final Fantasy VI on the SNES-Mini. Hopefuly IV and V can make it too. That trilogy of games justifies any price the SNES-Mini may ask.

6. Mega Man X

Quite possibly the most beloved “reboot/spiritual successor/sequel series” ever crafted; Mega Man X is just plain cool. Nobody can forget the heavy metal music, tough bosses and stimulating characters. Much like with Final Fantasy VI, this game is a give in

7. EarthBound

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What was once an incredibly overlooked and stupidly rare Nintendo JRPG is now a cultural phenomenon. Thanks to the Wii U Virtual Console, fans of Nintendo like me were able to play this often beloved gem. Unfortunately I don’t enjoy EarthBound, but I can see why people do. It has a unique charm and setting apparent at every visible second.

This is a bit of an odd one for me because I don’t know if Nintendo will throw it on the SNES-Mini. They’ve been kind of weird about EarthBound and the series is basically over. But hey, saving hundreds of dollars by not buying a copy off eBay would be pretty nice.

8/9/10. Donkey Kong Country Trilogy

Another beloved SNES series I don’t particularly care for; Donkey Kong Country is still a colossal name for Nintendo. The second entry in the series is often put into “Top 2D Platformer” lists, but aside from that all three games hold up well in fans eyes. It’s Rare in the glory days so there’s a bit of personality in those games gone from today’s products. I assume this would be the SNES-Mini equivalent to the NES-Mini having all three Super Mario Bros.

11. Super Castlevania IV

Castlevania was so close to being my favorite NES game ever made- but then it got inexcusably difficult. The longer game franchises go on, the easier they tend to get so they can appeal to everybody. I hear Super Castlevania IV is a tough game but still possible. It seems to be a callback to the first entry in the series and I’d love to play it.

I consider myself well-versed in the SNES world but Super Castlevania IV would be a pleasure to play for the first time.

12. Teenage Mutant Ninja Turtles: Turtles in Time

I want to play this game with all my soul, but due to licensing issues it’s never been released on Virtual Console. Putting this game on the list would give SNES-Mini owners a refreshing experience aside from all the JRPG’s and platformers. I had a blast playing Double Dragon on my NES-Classic so more co-op beat-em-ups would be lovely. I also hear it’s one of the best in it’s genre, so i’d be nice to finally play.

13. F-Zero

I’ve never played an F-Zero game (maybe I’m not actually well versed in SNES games), but they look like a blast. A high energy, high speed racer with extraordinary tunes is a must need for the SNES-Mini, especially if it’s library is as small as I’m assuming.

14. Yoshi’s Island

For a while I debated which game I liked better, Super Mario World or it’s sequel Yoshi’s Island. I know now that even though I prefer Super Mario World, it’s sequel is one of the standout games on the SNES; it’s most likely in my top three games on the system. Coloring book aesthetic and a childlike aura make Yoshi’s Island a must include game for the SNES-Mini.

15. Chrono Trigger

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I always found Chrono Trigger to be….good. But the more times I try it, the more I like it. We can’t only have the Final Fantasy games on the SNES-Mini and Chrono Trigger usually butts heads with Final Fantasy VI as the best JRPG ever so it’s inclusion is absolutely quintessential.

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I know my vocabulary and praises were limited in this article, but that’s what happens when you constantly speak of games of such high caliber.

I truly hope I’m wrong about the amount of games on the SNES-Mini, even five more at a solid twenty could give it so much more variety. Either way, I’ll be standing on line for it without a doubt.

So what do you guys think? Will the SNES-Mini have thirty games as well? Would these fifteen games make it worth it? Let me know down below and I’ll try to reply!

Five Video Game Sequels We’ve Waited Far Too Long For

-by Dylan DiBona

If you’ve really enjoyed a game and it performed well monetarily; there’s no better feeling than when you hear that game is getting a sequel. With more money and time it’s should seem like sure thing that a sequel can improve on the original.

On the flip side, waiting for a sequel for too long can tarnish all sense of anticipation and hype. Final Fantasy XV didn’t blow anybody away, neither did The Last Guardian. It can be seen as quite troublesome or just plain annoying is development on a game takes far too long. Some sequels have taken so long to be released I cannot possibly justify excitement.

 

Beyond Good and Evil 2

It’s hard for me to believe that back in 8th grade days that Ubisoft’s Beyond Good and Evil was my favorite game ever made. That’s not a way of me critiquing the game, it’s fantastic. I haven’t replayed it since but I still remember certain tunes, moments and characters. Beyond Good and Evil is like a Zelda game without the Zelda; it’s a genuinely special adventure and due to it’s cult classic status, it feels personal.

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With the first game ending on a cliffhanger and only two teaser trailers, fans like me have been left in the dust for the past few years at E3. I’m not expecting it at all this year, but please Ubisoft just cancel the game or release it; my heart can’t take it anymore.

Kingdom Hearts 3

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Perhaps the grossest offender of a sequel taking too long is Kingdom Hearts 3. I’ve been waiting for this game since I was about nine years old and in July I turn twenty.  There’s no justifying Square Enix’s treatment of the Kingdom Hearts franchise. With an obnoxious amount of spin-off games and an inexplicable plot; the series has long since fallen from grace. I won’t lie, my friend and I jumped and screamed with excitement when we got that trailer at E3 a few years back. The older I get the more I understand how unacceptable the development cycle for Kingdom Hearts 3 has been. With the aforementioned Final Fantasy XV coming from the same company, we’re probably in store for an okay game.

Half-Life 3

Memes aside, does Half-Life 3 even exist? I’m not a gigantic fan of the series, only dipping my toes into the first and second entry for a little bit, but Half-Life seemed special. In the first game I enjoyed the almost nonexistent loading times and tutorials. The game felt kind of “real” in a sense. The players logic translated into gameplay and it was infinitely rewarding.

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It’s a shame that Valve doesn’t really make video games anymore. With the gargantuan success of Steam it’s easy to see why though. Half-Life 3 may not even come out someday, but if it does millions of fans around the world will laugh with joy.

The World Ends With You 2

The World Ends With You has transformed from an underrated gem on the DS to one of it’s most beloved games, and it deserves it greatly. There was nothing quite like the original game, sliding the stylus on the touch screen felt more action packed than ever. With a great plot and intriguing characters The World Ends With You succeeded in it’s trials to be a great game. So where’s the sequel?

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We’ve gotten Neku and his friends in Kingdom Hearts Dream Drop Distance, and even a cliffhanger on the iOS edition of the game. Once again it seems like Square Enix dropped the ball with a sequel everybody desires. Go ahead Square, make another few Kingdom Hearts spin-offs. With the Nintendo Switch being recently released, there’s no better system to have a sequel to Square Enix’s golden DS game

The Next 2D Metroid

This one may be a bit selfish since I vastly prefer 2D Metroid over 3D, but we need another 2D Metroid badly. 2002’s Metroid Fusion is actually the most recent in the series’ timeline, with Prime being prequels. For the few that care about the story (like me), we want more desperately; and the same goes for the many who miss the gameplay.

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Many games have tried to replicate the glory of old-school Metroid like Axiom Verge but they don’t quite hit the same spot. We wen’t through the sludge of Federation Force and even a statement from Nintendo saying that they’re working on both styles of Metroid. Hopefully this E3 will be promising.

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So guys any sequels you’ve been waiting forever for? Let me know down  below and I’ll try to reply! As always, thanks for reading!

How Do Video Games Become Our Favorites?

-by Dylan DiBona

I doubt I’m alone, but I get this “feeling” when I play a really special video game for the first time. It’s like a sixth sense that tells me that this game is going to become one of my all-time favorites. I don’t get that feeling a lot, but more often than not it’s correct. The Legend of Zelda is my favorite video game franchise, but when I played Breath of the Wild earlier this year, I didn’t get that feeling. It’s a great game, heck even amazing, but it didn’t quite do enough for me to jump into the realm of love I have for a handful of games. It got me thinking, how do we come to the conclusion on what games become our favorites?

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Timing

Hotline Miami is one example where I didn’t get that special feeling when first playing it, but when I look back in hindsight I realize how much I love it. Sometimes it can be a good case of timing. Maybe work or school has been super stressful and the only thing keeping you sane is a fun video game waiting for you at home. Perhaps there’s a personal problem you’re dealing with at home and you need a little escapism. A game that receives a 63% on Metacritic can easily be a 100% to a single person if it comes to a them at the right time; most would call this occurrence  “nostalgia goggles”.

Hotline Miami came to me summer of last year. It was on sale and I was bored during the usual summer slump of games. Out of nowhere I had a great PS4 game to play with unique gameplay, stunning music and a trippy story. If it wasn’t for that summer boredom, who knows if I would even have played Hotline Miami?

Perfection?

Sometimes a game just does everything right for somebody. A lot of people like to say that The Wind Waker is too easy, too short, or (rarely) a bad Zelda game. To me, Wind Waker did everything right. It was basically perfect in my eyes at the time of playing. Looking back I can see some cracks in my rose-tinted glasses and see a few issues I have with Wind Waker, but I still adore it.

As a kid I believed perfection within entertainment existed. Now I’m not so sure and it’s a topic I struggle with to this day. I don’t know if there’s a perfect video game out there, but really it all boils down to personal desires towards gameplay, story- everything.

Out out the blue

Lastly, there are some games that were never even on my radar before their release. Sometimes a friend will convince us to try something new, or there’ll be a really good sale and we’ll say “why not?”

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I like the South Park television show but I knew of the bad stigma of licensed games. I was surprised to find out that The Stick of Truth turned out be a great RPG, and it remains to be one of my favorites of the genre. Another example would be the Fire Emblem series. I never would’ve thought a slow, chess-like video game would be my thing, but it is!

Perhaps that unexpected, out of the blue nature of a game can add to it’s charm. This doesn’t happen to me a lot, but when it does it’s quite special.

I love a lot of games, but inside my brain there’s a small vault for the games I cherish. It’s really a wonderful feeling to add another game into that vault.

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So guys what do you think? How did some of your favorite games take that title? Let me know down below and I’ll try my best to reply! As always, thanks for reading!